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Of course, this means you’ll have to choose between PS4 controllers and bluetooth connected PS3 controllers. Alternately, just get rid of it, if you know you’ll never be using a PS3 controller over bluetooth. opt/retropie/emulators/retroarch/configs/ opt/retropie/emulators/retroarch/configs/PS3ControllerBT.cfg Apparently, the detected input device name is the same for a PS4 controller and a bluetooth connected PS3 controller, and Retroarch can’t handle the conflict. However, there is a default config file, PS3ControllerBT.cfg, that conflicts with the PS4 config. The default location for controller config files is: Turns out I had fixed it by accident on my previous install. It took a bit of prodding, but I sussed it. I had been wanting to try the 2.5 beta anyway, so I used the reinstall as a chance to figure this out. Input_device = "Sony Computer Entertainment Wireless Controller" # Right Stick Vertical | Axis5 (-Up/+Down) # Right Stick Horizontal | Axis2 (-Left/+Right)
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# Left Stick Vertical | Axis1 (-Up/+Down) # Left Stick Horizontal | Axis0 (-Left/+Right) # For reference, the input labels are as follows: Son圜omputerEntertainmentWirelessController.cfg # DualShock®4 Wireless Controller Configuration USB-connected PS3 controllers should still work fine with PS4 controllers. You can simply rename it .ĭualShock 4s and bluetooth-connected DualShock 3s have the same device id, which disables in-game controls if both config files are present You will have to decide which type of controller you’re going to use. IMPORTANT: You will also have to rename or remove PS3ControllerBT.cfg from this folder. This version uses Share + Options (the DS4’s Select + Start) as the “quit emulator” button combo. And in that role, the touch bar shines.I couldn’t find one of these when I was looking, so I just thought I’d share the config file I put together for people looking to use PS4 controllers with input autodetect. Specifically, a giant, clicky button that spans the entire controller, leaving practically no wasted space in the middle.Īnd developers have cleverly repurposed that giant button into the world’s biggest pause button, eclipsing the tiny “options” key that Sony likely meant to fill that role. And that’s because the touchpad isn’t just a flat, touch interface: it’s also a button. It’s the same issue that hurts the Touch Bar on Apple’s recent MacBook Pros, in microcosm.īut as with many things in life, there were unintended consequences as developers dropped support, and the result is that what should have been the DualShock 4’s biggest failure is actually one of its biggest successes.
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Averting your eyes to look at a different thing to make sure that you’re making the correct swiping gesture to open a door or activate a stealth kill just didn’t make sense when there were perfectly good buttons and triggers that could do the same thing with clearer, tactile efficiency that didn’t divert your attention. The touch bar lets players control games with swipe gestures like they would on a phone, and that probably doomed it to failure, since PS4 games are played while looking at a television rather than a screen in your hands. The DualShock 4’s biggest failure is actually one of its biggest successes